Maps of important locations on the server; roads, shops, sites, etc., as contributed by players :-).
Weekly Server Maps
The maps below are from before I added automatic map rendering.
Full Scale Color Map
Also is a huge (6144x6144) map of the world’s surface, centered on the Surface Colony with a viewing radius of 3.072 kilometers. You can download this map here. This is a large image file; expect the download to take some time.
Some server operators occasionally run variations of a ‘mapshrink’ script over their server’s map, in order to reduce the amount of space the database uses in storage. Unfortunately all such scripts have a basic problem: it is not possible to determine exactly which parts of a servermap should be shrunk (i.e., deleted) and which parts should not. Additionally, removing parts of a map is proven to trigger the mapgen (rivergen, cavegen) to run a second time over nearby undeleted chunks, causing major griefing that has been observed to take out whole villages. I would not like to speculate what other general weirdness could possibly occur.
For this reason I have decided never to run any kind of mapshrink script on this world. I consider the changes (even minor ones) that players make to the world to be its history; a record of what happened before you found your way there. Even exploring the world tends to change it because the world is not perfectly static. Servers whose maps have been shrunk have lost or destroyed much of their history. They may tend to lack the feeling of nostalgia or discovery that I believe should be felt upon sojourning through an ancient world. This world isn’t ancient yet (2017/7/7), but it will get there ….
I’ve made the choice: a huge map database is not an issue for me. It grows slowly enough that I think I can keep up with it without any issues.
Addendum (2019/2/12): The map, currently stored in a PostgreSQL database, is around 25GB.